My latest 3d Model "Nike Shoe" using various software tools like Maya, Zbrush, and Substance. This project aimed to enhance my professional workflow, as I previously focused on Blender for modeling but realized that most job interviews required proficiency in Maya. Unfortunately, I missed out on several opportunities because of this limitation. Consequently, I learned the importance of adapting and have decided to solely utilize Maya moving forward. The model was sculpted in Zbrush, baked in Marmoset Toolbag, textured in Substance Painter, and finally rendered in Maya Arnold.
Marmoset viewer scene