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Nike Shoe - 3D Props

My latest 3d Model "Nike Shoe" using various software tools like Maya, Zbrush, and Substance. This project aimed to enhance my professional workflow, as I previously focused on Blender for modeling but realized that most job interviews required proficiency in Maya. Unfortunately, I missed out on several opportunities because of this limitation. Consequently, I learned the importance of adapting and have decided to solely utilize Maya moving forward. The model was sculpted in Zbrush, baked in Marmoset Toolbag, textured in Substance Painter, and finally rendered in Maya Arnold.

Render1

Render1

Render2

Render2

Render3

Render3

Wireframe1

Wireframe1

Wireframe2

Wireframe2

Marmoset viewer scene

Breakdown of modelling

Breakdown of modelling

Autodesk Maya

Autodesk Maya

Zbrush

Zbrush

Substance 3D Painter

Substance 3D Painter