Blender was used to model and render the Batu Cave Murugar Temple. I used Photoshop and the Atlas texturing technique to texture the entire environment & for murugan statue I used Substance Painter. This scene was created as a project for an AR/VR tourism app in which we can walk through the entire scene like a game.
Blender was used to create the model.
Photoshop and substance painter for Texturing,
Cycles for Rendering and for Post Processing Da Vinci Resolve.
EEVEE Render of the complete scene